

The one bonus was that since Vietnam is long and narrow, there was a lot of space in the oceans to place city names if needed. The Vietnamese cities led to some interesting placement, with the Red River Delta being a very clustered zone and Da Nang. While this took a bit of time, I was happy with how it turned out. I had to rebuild it from the ground up, which meant some work was needed to reform nearby Khmer. The coastline was not precise enough, and the rivers were a bit of a mess in retrospect. The first thing I found with Vietnam was that my original Map would just not cut it and that it would need to be upgraded along the coastline of Indochina.
#Civilization vi frontier pass upgrade
Indeed it took a massive upgrade to my hardware to start finishing the Map off, and even then, there was a (now unfounded) fear that it would not make it to the end. As you can imagine, coming so far and failing while the finish line is in sight was not a great feeling.

Hours of work were lost, and no matter what I did, my computer had reached the end of what it was able to do. Time after time, I tried to make the additions only for the Map to stop working. If you want to learn more about some of the location choices that we made, you can find more detail in our First Full Civilization Big Map and out Gathering Storm Update Map. We will be mostly going over the new additions and changes to the Map in this update. As such, no matter how much you try, there might be some slight discrepancies here and there. Also, while all attempts have been made to ensure that everything is accurately placed, putting this together meant working from multiple sources and map projections. We have also worked using the commonly implemented political borders, not necessarily what nations claim, and this means making some judgement calls which you will see below.
#Civilization vi frontier pass update
*Look, I am pretty sure this is the last update for Civilization 6 unless Kevin was trolling us, and that may have been the case.Īs always, a couple of notes before we start, first the Civilization boundaries on the Map are based more on clarity than anything else, so in most cases, they conform to their modern counterparts. Today we will be adding the final two civilizations of Vietnam and Portugal to the Map and bringing a long saga to a close. When I started making my First Map of Civilization 6 all the way back in 2017, well, I’m not sure what I would have thought when we got to this point, but here we are at the end of a very long road with what I think* is the last addition to this Map.
